
S Launcher
A fast launcher for people who'd rather be doing than searching. Open anything with one keystroke.
Independent software and game studio
We make Windows apps and mobile games of our own, and partner with teams to design and build custom digital products.
Every product starts with a problem we ran into ourselves. Filter by type, or open one to learn more.

A fast launcher for people who'd rather be doing than searching. Open anything with one keystroke.

Plans that look like cards, not spreadsheets. Turn your week into something you want to look at.

The end-of-day report that writes itself. Log your work, close it, move on.

A fast, colourful puzzle game about chain reactions and split-second decisions.

An offline file management app to organize, manage, and view your files in one place.

A local file-casting app to access and view your files across devices on the same network.
The craft behind our own products is available to your team, from a first prototype to a finished release.
Windows tools and utilities that are quick, stable and easy to learn.
Polished mobile games and apps, from concept and art direction to launch.
Responsive company sites, dashboards and internal tools that load fast.
Interfaces and visual identities with a point of view, not a template.
We talk through your goals, users and constraints, then agree scope and timeline.
Wireframes and a clickable prototype, so you see the product before we build it.
Short build cycles with a working version to review every week or two.
We ship, monitor, fix and keep improving after release.
SohamArts is an independent studio creating software, games and digital experiments. We stay small on purpose, so every client works directly with the people building their product.
We fund our own products, which means we answer to users, not investors. That keeps us honest about what is worth building.
We ship when it feels right, and we sweat the small details users notice.
Clear updates, honest estimates and no jargon.
Clean code and documentation, so your product stays maintainable.
Windows software, mobile games and apps, websites and web apps, and UI design. If you're unsure, send us a short description and we'll tell you honestly whether we're a fit.
It depends on scope. After a short discovery call we send a fixed quote or a monthly estimate, with no hidden extras.
A focused prototype takes two to four weeks. Full products usually take two to four months.
Yes. We offer bug fixes, updates and monitoring after release, either as a retainer or as needed.
You do. Once the project is paid for, all deliverables are transferred to you.
Tell us what you're building. We reply within two working days.